
What was once one of the major benefits of PC games has now been locked behind a paygate. Valve looks as if they’ve just perverted the very nature of mods. Modders might start to leave the Nexus in droves, opting for the opportunity to make cash instead of contribute to the community. We’ll likely start to see a huge paradigm shift towards this microtransaction-style piecemeal mod-selling practice. Mods are about quirky inventions and celebrating innovation, not about making money. Why give away something for free when you could potentially make a quick buck–or maybe fifty–off of a hobby?

And it’s been this way for quite some time.Īlong comes Steam with their Workshop plan, and suddenly those same content creators start to think twice about the Nexus. The past-time is a way for programmers to sharpen their skills and provide amazing goods for people to enjoy, free of charge. The whole idea behind the Nexus–and modding by extension–is creating free tidbits of content that exist outside of the game. The forums are packed with eager content creators and gamers, all of which convene to share ideas, find fixes, and actively contribute to the community. The Nexus is a pillar of the modding community, and has major content portals for popular games like Skyrim, Fallout 3 and Fallout: New Vegas, Oblivion, Pillars of Eternity, and many, many more. Modders have created such impressive additions to Skyrim that most PC gamers agree that a modded Skyrim is the best game of all time. Modders are now becoming merchants, and gamers are once again put into a position where they’re expected to pay out for goods. This would effectively turn what was once a beloved past-time into a competitive career of sorts, and jeopardize the future of modding as we know it. Take some time to make a mod, list it on the Workshop, and get some extra cash for “doing what you love”.īut the move has a lot of sinister implications–some of which might fracture the entire modding community as a whole and ultimately lock every quality add-on behind a paygate. Bethesda has wholeheartedly supported the move, and delivered their own announcement on Steam.Īt its core, Valve’s new decision is aimed at giving back to content creators who work hard at creating quality mods. Much of the PC gaming community is up in arms over the new move, leading to sweltering debate and controversy. “With paid mods and items becoming available for sale on the Workshop itself, it means more high quality items, mods, and experiences can be made available for your favorite games.”īy turning Steam Workshop into a digital marketplace for game mods, Valve has just opened a brand new Pandora’s box.
