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The only change here is that characters can now transform in mid-battle rather than choosing transformed states beforehand. If you've opted for the GameCube/Classic Controller layout, you'll find that most things have stayed the same. You'll probably want to start with the Story Mode, since it begins with a controls tutorial. It uses the characters and story pacing of the former but the fighting engine of the latter. Instead, it's a North American exclusive that is a mix of the two. It's also the first Naruto fighter on Wii, but it's not Gekitou Ninja Taisen EX. It's the third iteration of the Clash of Ninja series in the United States, but it's not Gekitou Ninja Taisen 3. The game's development is a little tricky to explain, because unlike previous releases, this isn't a simple localization. Figuring out if it's worth your money essentially comes down to whether or not you've already bought one of the previous games, or if you're satisfied with tacked-on motion controls and a few new faces in the Character Select Screen.
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Annual iterations, roster updates, and minimal improvements over its predecessor? I'm surprised '08 wasn't slapped on the cover, to be honest. It's a bit strange that the Clash of Ninja series reminds me more of Madden NFL than Smash Bros. Ninjas may indeed clash, but this is hardly a revolution.
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